Simon Willison builds audio-linked RTS game Battle Drones with coding agents
What happened
On October 21, Simon Willison showed Battle Drones, a browser real-time strategy game built mostly with Claude Code, and described how it was made. The project went through 12 major iterations, with 321 commits from coding agents, adding 3D models, random maps, and two LLM battle and replay features. He tuned game balance with simulated matches and synced game state over audio to avoid running multiplayer servers. The game runs on phones and desktops, and two nearby devices can play linked over audio.
Written by AI from the coverage · updated 2 hours ago
Coverage
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- Simon WillisonPickSimon Willison builds Battle Drones RTS game, with audio-based multiplayer
Simon Willison showed off Battle Drones, a browser RTS game built mostly with Claude Code. It runs on phone and desktop, and two nearby devices can play each other over audio. The project went through 12 major iterations and 321 commits from a coding agent, adding 3D models, random maps, and two LLMs playing each other with replays. His write-up covers tuning balance with simulated matches and syncing game state over audio to avoid running multiplayer servers.
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