Jevman launches AI Pac-Man decision benchmark
What happened
On October 9, a Show HN post from Jevman appeared on Hacker News' front page. The open-source benchmark pits AI decision models against arcade ghosts in classic Pac-Man, running 100 games per model and ranking by average score, with scores within a 95% error range treated as tied. Hosted, fine-tuned or local models can connect through an HTTP endpoint. At each intersection the game sends maze state as JSON and requests a direction; the model returns probabilities per direction, and if it times out after 2 seconds a fallback rule takes over. Submitted results are replayed and verified in CI, then added to the leaderboard as self-reported scores.
Written by AI from the coverage · updated 2 hours ago
Coverage
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- Hacker News front pageShow HN: Jevman – AI decision models play Pac-Man
Jevman 让 AI 决策模型在经典吃豆人游戏中与街机幽灵对战,每个模型各跑 100 局并按平均分排名,分数在 95% 误差范围内视为并列。该基准开源,任何部署在 HTTP 端点后的模型(托管模型、微调模型或本地模型)都可接入:游戏在每个路口以 JSON 发送迷宫状态并请求方向,模型返回各方向概率,超时 2 秒则由备用规则接管。提交结果经 CI 回放校验后以自报成绩加入排行榜。
Heat over time
Heat now 7·Comparable peak 8(Oct 9 09:00)·Comparable change over 24 hours –
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