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Claude Opus 5.5 tested on game music composition

1 report1 sourceupdated 2 hours ago

What happened

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On October 6, Simon Willison reported on an attempt to create game music with Claude Opus 5.5, producing an interactive piece called Scrimshaw Jukebox. He asked the model to first design a simple text-based music notation format, then build an interactive work that plays music and includes sample tracks, with the music quality of the original Monkey Island as the target. Willison called the result surprisingly good, and noted the generated music leaned more toward the Monkey Island theme style than he expected. The report shows this composition attempt and the resulting work.

Written by AI from the coverage · updated 1 hour ago

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Oct 6
  1. Simon Willison
    Scrimshaw Jukebox

    Simon Willison 用 Claude Opus 5.5 尝试创作游戏音乐,生成了 Scrimshaw Jukebox,并认为结果出乎意料地好。他要求模型先设计简单的文本乐谱格式,再构建能播放音乐、包含示例曲目的交互作品,以原版《Monkey Island》的音乐质量为目标,结果比预期更偏向其主题风格。

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