Blender 5.3 ships with native Gaussian splatting support
What happened
Blender 5.3 adds native 3D Gaussian splatting, so scenes rebuilt from photos or video can be imported, edited and rendered in the tool. Point clouds come in from PLY, SPZ and glTF files, get processed through Geometry Nodes, then render in EEVEE, Cycles and Workbench. Performance is still being optimized, and color space differences can cause rendering deviations.
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Coverage
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- Hacker News front pageBlender 5.3 released with Gaussian Splat support
Blender 5.3 发布,新增原生 3D 高斯泼溅支持,可导入、处理和渲染由照片或视频重建的场景。它支持从 PLY、SPZ 和 glTF 文件导入点云,通过 Geometry Nodes 处理,并在 EEVEE、Cycles 和 Workbench 中渲染;性能仍在优化,色彩空间差异可能造成渲染偏差。
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