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GPT-6 Astra 3D experiments: exploded views, rigging, mocap, and a video pipeline, all open-sourced

GPT-6 Astra 3D建模能力的一些实验:爆炸视图,绑骨动捕,和视频生成

grapeot ran GPT-6 Astra through several end-to-end 3D pipelines in Blender. The model researched and built a Touhou Project shrine model in about 30 minutes, produced an exploded-view assembly animation, and ported the scene to a browser with first-person navigation. It then rigged a Psyduck model and built a browser-based mocap app, and later generated a ceramic-firing explainer video by combining Blender keyframes with Grok Imagine. Architecture and scene modeling impressed the author; character modeling still needs heavy manual tweaking. All workflows are open-sourced as a GitHub Skill. The post does not disclose cost or latency figures.

Why it matters: The author ran end-to-end 3D experiments with GPT-6 Astra in Blender — modeling, animation, and browser export — with concrete outputs and time estimates, not just hype. Score capped below 85 because the author admits character modeling still falls short, and the experiment is...

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