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Figma Config 2026 bets on human judgment while AI costs eat margins and models come from competitors

Figma在Config 2026押注人类判断,画布AI能力却来自第三方

At Config 2026, Figma turned its canvas into a workspace for code, motion, 3D, and shaders. Code Layers puts design and production code side by side; Motion brings animation timelines into collaborative editing; Shader uses WebGPU for material effects. But the company admits high inference costs from third-party AI models are squeezing margins, and those models come from providers like Anthropic that are building competing products. Figma's bet is on AI that produces tweakable tools rather than one-shot outputs, plus team-shared prompts and plugins to cut token use. The post doesn't spell out progress on in-house models.

Why it matters: Figma Config 2026 product updates are substantive (Code Layers / Motion / Shader), but the real news is the company openly admitting third-party AI inference costs are eroding margins, with models coming from Anthropic and others who are building competing products. HKR all hi...

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