AI Built a Nuke in Civ VI and Still Lost
AI Built a Nuke and Still Lost
The author hooked four frontier models into Civilization VI via 76 tools, letting them play through text alone. One agent dominated mid-game with trade and alliances but missed France's creeping cultural victory. When it finally noticed, it built two nukes and leveled Toulouse—yet France still won. The author, who builds AI for governments at No. 10 and the Tony Blair Institute, ran this to test whether models can sustain goals across hundreds of decisions and notice when the world shifts. The answer: they can execute tactics but lack peripheral awareness, a gap he calls the sensorium effect.
Why it matters: The author builds AI for the UK government and used Civ 6 as a sandbox to test four top models on long-horizon decision-making. Solid experimental design (76 tools, text-only interface) with a punchy conclusion: the AI dominated trade but couldn't detect a slow cultural victor...